Magic Shop Wizard
Story: This wizard runs the town Magic Shop, and is a collector of unusual and valuable items. It is said his treasure trove is guarded by beings from another plane.
CR 12; Male Half-elf Wiz12; Medium Humanoid (5'9"); Age: 42; Eyes: Green; Hair: Brown; Skin: Swarthy; Build: Plump; Appearance: Slightly stooped, pot-bellied man who blends into a crowd.; 12d4; 33 hp; Init +1; Spd 30 ft.; AC 15 (+1 Dex; +2 Bracers of Armor +2); touch 11; flat-footed 14; Base +6/+6; Atk Distance Crossbow, light +1 +8/+3 ranged (1d8+1/19-20, 160 ft.); Adamantine Returning Seeking Dagger +1 +7/+2 melee (1d4+1/19-20); Adamantine Returning Seeking Dagger +1 +8/+3 ranged (1d4+1/19-20, 10 ft.); Quarterstaff +2 +8/+3 melee (1d6+2/1d6+2); Strike, Unarmed +6/+1 melee (1d3); SQ Summon Familiar, Familiar (Cat), Low-light Vision, Racial Bonuses; SV Fort +4, Ref +5, Will +8; AL CG; Str 11, Dex 12, Con 11, Int 17, Wis 10, Cha 9.
Skills: Bluff +1, Concentration +6, Craft +3, Craft (Alchemy) +10, Decipher Script +7, Diplomacy +1, Gather Information +2, Knowledge (Arcana) +11, Knowledge (Nature) +8, Knowledge (Religion) +6, Knowledge (The Planes) +6, Listen +5, Profession (Shopkeeper) +6, Spellcraft +6, Spot +5. Languages: Common, Elven, Celestial, Sylvan.
Feats: Brew Potion, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Scribe Scroll.
Possessions: Bracers of Armor +2, Cloak of Displacement, Minor, Ring of Force Shield, Ring of Invisibility, Robe of Useful Items, Pouch, belt: 126 gp, Invisibility Potion.
Spells (Wiz: 4/5/5/5/3/3/2): Sor/Wiz 0 -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; Sor/Wiz 1 -- Alarm, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Enlarge Person, Feather Fall, Hold Portal, Identify, Mage Armor, Magic Missile, Magic Weapon, Ray of Enfeeblement, Shocking Grasp, Sleep; Sor/Wiz 2 -- Acid Arrow, Continual Flame, Flaming Sphere, Ghoul Touch, Hideous Laughter, Invisibility, Knock, Levitate, Locate Object, Mirror Image, Protection from Arrows, Resist Energy, Rope Trick, Scare, See Invisibility, Spider Climb, Web; Sor/Wiz 3 -- Clairaudience/Clairvoyance, Dispel Magic, Displacement, Explosive Runes, Fireball, Fly, Gentle Repose, Haste, Hold Person, Invisibility Sphere, Phantom Steed, Stinking Cloud, Suggestion, Tiny Hut, Tongues, Vampiric Touch, Water Breathing; Sor/Wiz 4 -- Animate Dead, Arcane Eye, Charm Monster, Contagion, Dimension Door, Fear, Geas, Lesser, Globe of Invulnerability, Lesser, Ice Storm, Invisibility, Greater, Polymorph, Rainbow Pattern, Remove Curse, Scrying, Secure Shelter, Summon Monster IV, Wall of Fire; Sor/Wiz 5 -- Baleful Polymorph, Cone of Cold, Dismissal, Dominate Person, Hold Monster, Mage's Faithful Hound, Magic Jar, Major Creation, Nightmare, Permanency, Prying Eyes, Secret Chest, Seeming, Sending, Telekinesis, Telepathic Bond, Teleport, Wall of Force; Sor/Wiz 6 -- Acid Fog, Antimagic Field, Chain Lightning, Circle of Death, Contingency, Disintegrate, Flesh to Stone, Geas/Quest, Globe of Invulnerability, Legend Lore, Permanent Image, Planar Binding, Stone to Flesh, Suggestion, Mass, True Seeing; Sor/Wiz 7 -- Project Image.