Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Guts d6, Investigation d6, Notice d6, Shooting d6, Stealth d6, Survival d6, Spellcasting d6
Charisma -2, Pace 6, Parry 7, Toughness 6, Power Points 10, CV 115
Hindrances: Delusional: Monsters are everywhere, Heroic, Mean.
Edges: Level Headed (Draw additional action card), Quick (Redraw initiative card on 5 or lower), Arcane Background (Magic).
Armor (Power Points: 2, Range: Touch, Duration: 3 (1/round), Effect: +2 Toughness; +4 with a raise, Trappings: Choose)
Becalm (Power Points: Ship's Toughness/5, Range: Sight, Duration: 10 min (1/10 min), Effect: Halves top speed and acceleration of sailing ship, Trappings)
Bolt (Power Points: 1-6, Range: 12/24/48, Duration: Instant, Effect: 1 to 3 bolts at 2d6 damage; double Power Points for 3d6 damage, Trappings)
Leather Armor: +1 (Covers: Torso, Arms, Legs, Armor: 1, Cost: 50, Weight: 15, Armor: 1)
Rapier: Str+1 (Cost: 150, Weight: 3, Parry: +1)
Crossbow: 2d6 (Range: 15/30/60, RoF: 1, Cost: 500, Weight: 10, AP: 2, Reload: 1)
Quiver (Cost: 25, Weight: 2)
Quarrel (×20) (Cost: 2, Weight: 1/5, AP: 2)